Want to create procedurally generated 2D cave systems for your next RPG. Perhaps you want to create some random rooms with connecting corridors for that Roguelike you are working on.
Completely FREE and available here, the 2D Procedural Terrain Generator for Unity will give you a head start!
Watch the youtube video below:
Just found some time to play a couple of the roguelikes from the 7DRL challenge. These are not reviews as such, just initial impressions from a single play through. Congratulations to everybody who took part in the challenge whether you finished or not, I found it a complete blast and definitely doing the next one.
Loved my play through of this little game. The skill unlock system was cool, nice inventory system, simple controls, played directly in the browser with an online leaderboard… brilliant (I’m MOG at the bottom ;-( )!
I found the first few levels pretty easy got cocky and died suddenly. That just makes you want to have another go! Well done slashie.
What a nice looking game! Cool little windows for the minimap and message log and easy to use inventory system. Haven’t got very far in it yet but definitely going to go back to it. Sound would be a nice addition, I think I expect sound when I see something looking this good! Good job rbandrews.
I’ve entered the 7DRL Challenge, my game is called ‘Faith in RL’ and is a roguelike where the main mechanic is conversion. So you want to get the monsters in the dungeon to kill each other! Have no idea if it will be fun (it’s not at the moment ;-( ) but if I keep adding and tweaking maybe it will be.
I’m hoping by the end of the week I will have a decent(ish) game and perhaps more importantly and good basis for a roguelike template in Unity. Fov is already working quite nicely but there’s lots more to do…