A new version (1.02) of the AdMob Ads Plugin for iOS is now available.
New in Version 1.02
- You can now use smart banners
- Other banner sizes are supported, see Demo.
- Autorotate now repositions ad banner
- Multitouch bug fixed
Please email me with proof of purchase and I will send you the update.
So you’ve purchased a couple of Android Unity plugins and want to use them both within your game, however they both come with their own AndroidManifest.xml file so you need to combine them somehow. Hopefully the next few tips will help you out.
The first thing to find out is whether the plugin has to set up it’s own activity as the main launcher activity. For example, all my plugins don’t have to be the main launcher activity, however my facebook(social) plugin loses SSO capability if not set up as the main launcher activity. The line in the manifest file that sets this up will look something like this:
<activity android:name="com.platoevolved.socialpluginunity.SocialPluginUnityActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:screenOrientation="portrait">
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
Also note that at least one of the plugins will need to set itself up as the main launcher activity otherwise the plugins will not be able to respond to user clicks (but will appear to work in all other ways).
So once you have decided which plugin gets the main launcher activity, you now need to merge the important information from the other manifest file. So for example if the other manifest file has extra activities,services, meta-data lines, uses-permissions etc, you should merge these in. Make note whether these should appear before or after the /application tag.
For example here are the important lines from my Admob manifest that should appear just before the tag:
<activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
<meta-data android:name="admob_pub_id" android:value="Enter AdMob Publisher ID here"/>
<meta-data android:name="adposition_x" android:value="right"/>
<meta-data android:name="adposition_y" android:value="top"/>
<meta-data android:name="start_hidden" android:value="false"/>
And here are the lines that should appear just after the /application tag:
Note that for my AdMob plugin, if it is not the main launcher activity you will now need to call StartAds() somewhere in your code so that the plugin can get itself initialised.
For an example of three of my plugin manifests getting merged, see here.
For an example of the Admob and InAppBilling plugins merged see here.
Fancy an Android Unity plugin that does everything?! Washes dishes, makes a nice cup of tea, tucks you in at night…. erm… This isn’t it but…
If you want ad banners, in-app billing and facebook integration added to your game in one fell swoop here is the bundle for you! Avoid the hassle of having to merge manifest files or integrate with other conflicting plugins. This bundle is ready to go and does it all! (note that I have redefined ‘all’ here to mean ads, in-app billing and facebook)
Find this awesome plugin bundle here.