Unity 4.3 changes have caused Admob Ads to become unclickable.
Luckily the fix is very simple and involves adding a line to you AndroidManifest.xml file (the ForwardNativeEventsToDalvik line). Here is a link to more discussion on this issue.
Here is a link to the updated AndroidManifest.xml file, obviously remember to insert your own Ad Unit ID in the correct place.
Just a heads-up to let everyone know I’m on a motorbike trip around Spain for the next couple of weeks. This means support will unfortunately be rather sketchy (sketchier than usual!?) for the next 2 weeks. So if you are on a dead-line and thinking of purchasing a plugin, please take this into account.
Going forward I’m thinking of bundling all the iOS/Android plugins I have (plus some I haven’t, hence the delay) into one big ‘Mobile Bundle’ and selling it at a very low price. To do this I will need to sort something out support-wise since I think it will be too much for me to handle. I’m thinking along the lines of a dedicated area for all who purchase the plugin bundle. This area will have full access to the source code, latest builds, support area for discussion so people can help each other out etc etc.
Thoughts and suggestions are welcome. Of course I will organise some sort of rebate/voucher so existing customers can easily upgrade and get these advantages.
Due to a change in the way Unity handles AndroidJava classes in version 4.2, some plugin code will now raise exceptions in the editor (used to produce a warning) but work fine once deployed to an Android device.
The fix is simple, wrap each AndroidJava class call in a try…catch block, but until I get round to updating all my plugins I will post a link to the amended files below. The linked files have the try…catch blocks added.
Google Play Game Services
In-App Purchase (Android)
The plugin names get longer, kinda like the summer days here in England. Unlike a typical English summer day however, this plugin supports the following:
- Cloud storage (ok english summer days do have clouds)
- Realtime Multiplayer
The plugin also works in both Unity 3.5 and 4.
Get the Google Play Game Services Unity Plugin for Android here.
Just found some time to play a couple of the roguelikes from the 7DRL challenge. These are not reviews as such, just initial impressions from a single play through. Congratulations to everybody who took part in the challenge whether you finished or not, I found it a complete blast and definitely doing the next one.
Loved my play through of this little game. The skill unlock system was cool, nice inventory system, simple controls, played directly in the browser with an online leaderboard… brilliant (I’m MOG at the bottom ;-( )!
I found the first few levels pretty easy got cocky and died suddenly. That just makes you want to have another go! Well done slashie.
What a nice looking game! Cool little windows for the minimap and message log and easy to use inventory system. Haven’t got very far in it yet but definitely going to go back to it. Sound would be a nice addition, I think I expect sound when I see something looking this good! Good job rbandrews.
I’ve entered the 7DRL Challenge, my game is called ‘Faith in RL’ and is a roguelike where the main mechanic is conversion. So you want to get the monsters in the dungeon to kill each other! Have no idea if it will be fun (it’s not at the moment ;-( ) but if I keep adding and tweaking maybe it will be.
I’m hoping by the end of the week I will have a decent(ish) game and perhaps more importantly and good basis for a roguelike template in Unity. Fov is already working quite nicely but there’s lots more to do…