Ever wanted to create a 2048 style game quickly and easily, then publish that game to multiple platforms?
Now you can with the ’2048 Game Template for Unity’.
Check out the game:
Check out the video:
Buy the Template:
Create Tiled 2D Maps from within Unity using standard Unity Sprites and 2D colliders.
Save hours, streamline your level creation by using the new Tile Map Editor window added to PETileMapper in v1.2.
Add sounds from within Unity. No need to import external wav files, generate sound effects without leaving the Unity editor!
By creating your own unique sounds with this sound generator you avoid the risk of using sounds used by other indie developers.
Adding dialogue trees to your game has always been a non-trivial task until now.
Welcome to Yarn. Yarn simplifies adding NPC conversation to your game by integrating with Twine, an open-source solution for creating dialogue trees (or interactive non-linear stories as they put it).
Yarn doesn’t stop there. Yarn includes a very usable/customisable GUI that uses standard Unity 4.3 sprites and text meshes to display the conversation.
Yarn also handles Loading and Saving of the conversation history.
So give yourself a head start and get your game characters talking with Yarn!
Just noticed the other day that if you try and merge the two latest version of the Admob and Google Play Services plugins you will get an error ‘Build failure, Unable to convert classes into dex format.’ This error is due to Google putting the Admob libraries into the Google Play Services library effectively doubling up the classes and causing mayhem (do do dop a lotta Mayhem, thanks Emelda May).
Luckily the fix is nice and easy, just remove the Ads folder from the google play jar (thanks to Prime31 for this idea).
Here is the amended jar, just overwrite the existing one in the Plugins/Android folder. Use this one and not the Prime31 version since it looks like we are using different api versions.
I will of course merge this change into the next version of the Google Play Plugin so this should be a non-issue moving forward. The new Admob Plugin version using the libraries inside the Google Play library is on hold until Google fix them (they seem buggy).